![]() Or finding a way onto some seemingly inaccessible islet. Reaching the top of some lava-ridden mesa. But what really made the good brain chemicals flow was just… roaming around. ![]() ![]() My big "aha!" moments in Dark Souls 3 or Bloodborne arrived when I'd finally spotted a shortcut or sussed out a boss's hidden weakness. I love that stuff! But Elden Ring tried something new, effectively playing a shell game with those four player states, and making discovery the new initial draw. Yes, there's something to be said about the earlier, more linear Souls games forcing players down a path of increasing gloom and difficulty ( cue the hallmark rasping laugh of an NPC who seems to know precisely how screwed you are), how the inevitability of that experience allowed the devs to craft a bespoke gameplay loop of apprehension, frustration, discovery and the eventual reward of mastery. There was never going to be a version of this post that did not include Elden Ring, FromSoftware's big push into open-world Berserk-inspired sword and sorcery. ![]()
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